$BLOOM economy
$BLOOM is the garden's currency. New players start with 100 $BLOOM. No new $BLOOM is ever created by the game, and most spending destroys it, so supply only goes down.
Where $BLOOM goes#
| When you | What happens to the $BLOOM |
|---|---|
| Buy seeds | 50% burned, 50% to the treasury |
| Buy a sprinkler | 100% burned |
| Buy a pet | 100% burned |
| Sell a crop | Paid out at its value x its mutation multiplier |
Full detail, with a calculator, in Burns and Money flow.
Seed cost vs sale price#
| Crop | Seed | Common sale | Common result | Wet result |
|---|---|---|---|---|
| Carrot | 50 | 40 | -10 | +30 |
| Potato | 50 | 45 | -5 | +40 |
| Tomato | 75 | 65 | -10 | +55 |
| Strawberry | 200 | 170 | -30 | +140 |
| Watermelon | 350 | 310 | -40 | +270 |
| Pumpkin | 500 | 450 | -50 | +400 |
| Dragon Fruit | 1,000 | 850 | -150 | +700 |
| Star Fruit | 1,500 | 1,300 | -200 | +1,100 |
| Ghost Pepper | 2,500 | 2,200 | -300 | +1,900 |
| Cherry Blossom | 300 | 200 | -100 | +100 |
| Sunflower | 300 | 220 | -80 | +140 |
| Mystic Mushroom | 600 | 500 | -100 | +400 |
| Frost Lily | 400 | 90 | -310 | +-220 |
Commons lose a little on purpose. It keeps pure volume farming, and bots, from draining the game. Mutations, sprinklers and pets are what move a garden ahead.
Earning#
Players earn from other players and from weekly leaderboards, not from printing new tokens. The treasury funds development, servers and leaderboard prize top-ups. See How players earn.